Ron Azuma, Intel Labs, Principal Engineer: Virtual Reality and Augmented Reality are immersive experiences that have the potential to become the new platforms that replace traditional phones, tablets, laptops and desktops, along with their displays. This keynote describes the characteristics and needs of Virtual and Augmented Reality systems, particularly from display technologies. It provides a broad overview of the issues and challenges, setting the stage for subsequent, more focused presentations in this event.
Bob O’Brien, Co-Founder and President, Display Supply Chain Consultants,
10:30 – 10:50 Break
10:50 – 12:30 Virtual Building Blocks – Graphics and Displays
Neil Trevett, Vice President Developer Ecosystem, Nvidia & President, Khronos Group
1:00 – 1:05 Introduction from Barry Young, CEO & President, OLED Association & Conference Co-coordinator
1:05 – 1:35 Afternoon Keynote, John Fan, CEO, Kopin
John Fan, CEO, Kopin: As the platform technology transitions from PC and smartphones to AR, VR and wearables, the era of microdisplays is here. We will review the various microdisplay technologies and their pros and cons for different applications. Another key feature is clear the display/optics ensemble would be the key enabler for these new platforms since users really experience only the magnified image via the optics. The displays and optics must be designed together to work best for a given application. A few case studies would be described!
1:35 – 3:15 Representing Reality – Creating the Immersive Experience
Taesung Kim, Vice President, Samsung Electronics: There are many intrinsic aspects of displays required for VR applications such as response time and SDE (Screen Door Effect). But they’re not easy to improve and solutions are costly, and more importantly most of them are tightly bonded with trade-off relationships each other. In this talk, a handful of display characteristics that are unique to VR applications will be explored and potential solutions will be proposed in an effect to make VR devices be more affordable and human perception friendly.
Dan Lejerskar, Chairman, Eon Reality
More speakers to be announced
3:15 – 3:35 Break
3:35 – 5:15 Volumetirc Virtual Reality – Holography and the Light Field
Dinesh Padiyar, Research Scientist/Holographer, Triple Take Holographics
Seth Coe-Sullivan, Vice President, Technology, Luminit: Holography has existed for decades, but has been in the category of ‘hard-tech’ that hasn’t yet found its mainstream application. Automotive head-up displays (HUD) and augmented reality (AR) may be the killer application that this technology has been waiting for. In this talk, we will review several designs of AR and HUD that utilize holographic technologies, and in turn show a pathway to economical mass production of holograms that is aligned to these industry’s needs.
Bernard Kress, Optical Architect, Microsoft
Michael Klug, Vice President, Advanced Photonics, Magic Leap