Biannual Augmented and Virtual Reality Display Technologies and Market Report

Report Summary

Displays will play a vital role in Augmented Reality (AR) and Virtual Reality (VR) headsets. As major OEMs prepare to launch new flagship AR/VR devices, the display manufacturers are developing the technologies to increase brightness, contrast and resolution. This new report covers all the display categories, including LCD, AMOLED, LCoS, DLP, laser beam scanning, MicroLED and OLED on Silicon, and gives details on the key suppliers and their roadmaps. A description of the various optical configurations and waveguide types is included. Market forecasts for both AR and VR are segmented by display types and show the technologies that will generate the most revenues.


  • Pages

    255
  • File Format

    Excel Spreadsheet, PDF
  • Order Report

Displays will play a vital role in Augmented Reality (AR) and Virtual Reality (VR) headsets. As major OEMs prepare to launch new flagship AR/VR devices, the display manufacturers are developing the technologies to increase brightness, contrast and resolution. This new report covers all the display categories, including LCD, AMOLED, LCoS, DLP, laser beam scanning, MicroLED and OLED on Silicon, and gives details on the key suppliers and their roadmaps. A description of the various optical configurations and waveguide types is included. Market forecasts for both AR and VR are segmented by display types and show the technologies that will generate the most revenues.

This report focuses on AR/VR headsets for the Consumer and Enterprise markets. Military applications are not covered in the forecasts. AR implies the ability to see the real world, whereas VR provides full immersion in a virtual environment. Although some companies also use the term Mixed Reality (MR), the distinction with AR is not well defined and is interpreted differently by various groups. In this report, AR is a broad category that also includes MR. The report gives a complete picture of the various display technologies and associated optics for AR/VR. It profiles the key players and includes market forecasts for each display technology until 2027.


Table of Contents:

Introduction and Executive Summary p. 5

Leading Brands and Headsets:

VR and Passthrough AR p. 30

  • Apple’s Future Headset
  • Meta’s Headsets and Product Roadmap
  • Sony PlayStation VR
  • VR Headsets
  • Passthrough AR

Leading Brands and Headsets:

See-through AR p. 56

  • With Diffractive Waveguides
  • Smart Viewers
  • Basic AR (Connected Glasses)

Optics in AR/VR Headsets p. 81

  • Optics for VR
    • Fresnel Lenses
    • Pancake Optics
    • Video Passthrough AR
  • Optical Combiners for See-Through AR
    • Diffractive Waveguides
    • Reflective Waveguides
    • Free-Space Combiners
    • Retinal Imaging

Display Technologies p. 111

  • FPD
    • TFT-LCD
    • MiniLED
    • TFT-OLED (AMOLED)
  • Microdisplays
    • LCD and LCoS
    • DLP
    • OLED on Silicon
    • MicroLED
    • ELQD
    • Laser Beam Scanning

MicroLED Technology p. 140

  • Wafer Hybridization
  • Micro Optics
  • Full Color Displays

Challenges Specific to AR/VR Displays p. 169

  • Screen Door Effect
  • Vergence Accommodation Conflict
  • Foveated Rendering
  • Frame Rate and Duty Cycle
  • Brightness and Contrast
  • Hard Occlusion
  • Cone Angle

Key Suppliers and Technology Roadmaps p. 183

  • Japan Display
  • Innolux
  • TCL CSOT
  • BOE
  • Seeya
  • Sony
  • LG Display
  • eMagin
  • Kopin
  • Jade Bird Display
  • MICLEDI Microdisplays
  • Plessey Semiconductors
  • Mojo Vision
  • NewSight Reality
  • Avegant
  • ST Microelectronics
  • ams OSRAM
  • Bosch
  • TriLite

Micro OLED Capacity and Investment p. 226

  • Capacity Outside China
  • BOE Kunming
  • Seeya
  • Sidtek
  • Lakeside Optical
  • Other Fabs in China

Forecasts p. 246

  • Shipment Forecast for VR Headsets
  • Shipment and Revenue Forecasts for VR Displays
  • Shipment Forecast for AR Glasses
  • Shipment and Revenue Forecasts for AR Displays

Report Samples